Mercurial > sdl-ios-xcode
view src/stdlib/SDL_stdlib.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | |
children | 1cbaeee565b1 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* This file contains portable stdlib functions for SDL */ #include "SDL_stdlib.h" #ifndef HAVE_LIBC /* These are some C runtime intrinsics that need to be defined */ #if defined(_MSC_VER) /* Float to long (FIXME!) */ long _ftol2_sse() { return 0; } /* 64-bit math operators (FIXME!) */ void _allmul() { } void _alldiv() { } void _aulldiv() { } void _allrem() { } void _aullrem() { } void _alldvrm() { } void _aulldvrm() { } void _allshl() { } void _aullshr() { } #endif /* MSC_VER */ #endif /* !HAVE_LIBC */