Mercurial > sdl-ios-xcode
view src/joystick/SDL_joystick_c.h @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | d910939febfa |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* Useful functions and variables from SDL_joystick.c */ #include "SDL_joystick.h" /* The number of available joysticks on the system */ extern Uint8 SDL_numjoysticks; /* Internal event queueing functions */ extern int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value); extern int SDL_PrivateJoystickBall(SDL_Joystick *joystick, Uint8 ball, Sint16 xrel, Sint16 yrel); extern int SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value); extern int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state);