Mercurial > sdl-ios-xcode
view docs/man3/SDL_SetClipRect.3 @ 634:44d574ed4780
Date: Thu, 05 Jun 2003 09:36:40 +0100
From: "alan buckley" <alan_baa@hotmail.com>
Subject: Modification for RISC OS SDL port
My name is Alan Buckley and I have been working on the RISC OS SDL port.
I've attached a modification to SDL_WimpVideo.c to this email that ensures
the Window is displayed immediately when the video mode is set to a windowed
mode.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 14 Jun 2003 07:18:40 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_SetClipRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_SetClipRect\- Sets the clipping rectangle for a surface\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_SetClipRect\fP\fR(\fBSDL_Surface *surface, SDL_Rect *rect\fR); .SH "DESCRIPTION" .PP Sets the clipping rectangle for a surface\&. When this surface is the destination of a blit, only the area within the clip rectangle will be drawn into\&. .PP The rectangle pointed to by \fBrect\fR will be clipped to the edges of the surface so that the clip rectangle for a surface can never fall outside the edges of the surface\&. .PP If \fBrect\fR is \fBNULL\fP the clipping rectangle will be set to the full size of the surface\&. .SH "SEE ALSO" .PP \fI\fBSDL_GetClipRect\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Surface\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01