view src/thread/win32/SDL_systhread.c @ 1257:448a9a64537b

[PATCH] SDL_GetVideoMode() does not find best mode, part 2 Following commit 1.51, I come accross a problem when SDL must choose between several video modes that could suit the one asked. If I ask 320x240 with this list: 768x480 768x240 640x400 640x200 384x480 384x240 320x400 320x200 The smallest selectables modes are 384x240 and 320x400. And SDL choose the later in this list, but 384x240 is more suitable. So I added a check to compare the pixel count (surface) of modes, and select the one which has the smallest pixel count. In my example, 384x240 has 92160 pixels, and 320x400 has 128000 pixels. So now SDL will choose 384x240 for the asked 320x240 mode.
author Patrice Mandin <patmandin@gmail.com>
date Thu, 19 Jan 2006 21:28:52 +0000
parents 86d0d01290ea
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Win32 thread management routines for SDL */

#include <stdio.h>
#include <stdlib.h>
#include <windows.h>

#ifndef _WIN32_WCE
#include <process.h>
#endif

#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_systhread.h"


static unsigned __stdcall RunThread(void *data)
{
	SDL_RunThread(data);
	return(0);
}

int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
	unsigned threadid;

	/*
	 * Avoid CreateThread: https://bugzilla.libsdl.org/show_bug.cgi?id=22
	 *
	 * have to use _beginthreadex if we want the returned handle
	 * to be accessible after the thread exits
	 * threads created with _beginthread auto-close the handle
	 * Windows CE still use CreateThread.
	 */
#ifdef _WIN32_WCE
	thread->handle = CreateThread(NULL, 0, RunThread, args, 0, &threadid);
#else
	thread->handle = (SYS_ThreadHandle) _beginthreadex(NULL, 0, RunThread,
			args, 0, &threadid);
#endif
	if (thread->handle == NULL) {
		SDL_SetError("Not enough resources to create thread");
		return(-1);
	}
	return(0);
}

void SDL_SYS_SetupThread(void)
{
	return;
}

Uint32 SDL_ThreadID(void)
{
	return((Uint32)GetCurrentThreadId());
}

void SDL_SYS_WaitThread(SDL_Thread *thread)
{
	WaitForSingleObject(thread->handle, INFINITE);
	CloseHandle(thread->handle);
}

/* WARNING: This function is really a last resort.
 * Threads should be signaled and then exit by themselves.
 * TerminateThread() doesn't perform stack and DLL cleanup.
 */
void SDL_SYS_KillThread(SDL_Thread *thread)
{
	TerminateThread(thread->handle, FALSE);
}