view docs/man3/SDL_LockSurface.3 @ 1257:448a9a64537b

[PATCH] SDL_GetVideoMode() does not find best mode, part 2 Following commit 1.51, I come accross a problem when SDL must choose between several video modes that could suit the one asked. If I ask 320x240 with this list: 768x480 768x240 640x400 640x200 384x480 384x240 320x400 320x200 The smallest selectables modes are 384x240 and 320x400. And SDL choose the later in this list, but 384x240 is more suitable. So I added a check to compare the pixel count (surface) of modes, and select the one which has the smallest pixel count. In my example, 384x240 has 92160 pixels, and 320x400 has 128000 pixels. So now SDL will choose 384x240 for the asked 320x240 mode.
author Patrice Mandin <patmandin@gmail.com>
date Thu, 19 Jan 2006 21:28:52 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_LockSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_LockSurface\- Lock a surface for directly access\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_LockSurface\fP\fR(\fBSDL_Surface *surface\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_LockSurface\fP sets up a surface for directly accessing the pixels\&. Between calls to \fBSDL_LockSurface\fP and \fBSDL_UnlockSurface\fP, you can write to and read from \fBsurface->\fBpixels\fR\fR, using the pixel format stored in \fBsurface->\fBformat\fR\fR\&. Once you are done accessing the surface, you should use \fBSDL_UnlockSurface\fP to release it\&.
.PP
Not all surfaces require locking\&. If \fBSDL_MUSTLOCK\fP(\fBsurface\fR) evaluates to \fB0\fR, then you can read and write to the surface at any time, and the pixel format of the surface will not change\&. 
.PP
No operating system or library calls should be made between lock/unlock pairs, as critical system locks may be held during this time\&.
.PP
It should be noted, that since SDL 1\&.1\&.8 surface locks are recursive\&. This means that you can lock a surface multiple times, but each lock must have a match unlock\&. 
.PP
.nf
\f(CW    \&.
    \&.
    SDL_LockSurface( surface );
    \&.
    /* Surface is locked */
    /* Direct pixel access on surface here */
    \&.
    SDL_LockSurface( surface );
    \&.
    /* More direct pixel access on surface */
    \&.
    SDL_UnlockSurface( surface );
    /* Surface is still locked */
    /* Note: Is versions < 1\&.1\&.8, the surface would have been */
    /* no longer locked at this stage                         */
    \&.
    SDL_UnlockSurface( surface );
    /* Surface is now unlocked */
    \&.
    \&.\fR
.fi
.PP
.SH "RETURN VALUE"
.PP
\fBSDL_LockSurface\fP returns \fB0\fR, or \fB-1\fR if the surface couldn\&'t be locked\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_UnlockSurface\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01