view docs/html/sdlglattr.html @ 1257:448a9a64537b

[PATCH] SDL_GetVideoMode() does not find best mode, part 2 Following commit 1.51, I come accross a problem when SDL must choose between several video modes that could suit the one asked. If I ask 320x240 with this list: 768x480 768x240 640x400 640x200 384x480 384x240 320x400 320x200 The smallest selectables modes are 384x240 and 320x400. And SDL choose the later in this list, but 384x240 is more suitable. So I added a check to compare the pixel count (surface) of modes, and select the one which has the smallest pixel count. In my example, 384x240 has 92160 pixels, and 320x400 has 128000 pixels. So now SDL will choose 384x240 for the asked 320x240 mode.
author Patrice Mandin <patmandin@gmail.com>
date Thu, 19 Jan 2006 21:28:52 +0000
parents 355632dca928
children
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>SDL_GLattr</H1
><DIV
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><H2
>Name</H2
>SDL_GLattr&nbsp;--&nbsp;SDL GL Attributes</DIV
><DIV
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><H2
>Attributes</H2
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><TT
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>SDL_GL_RED_SIZE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Size of the framebuffer red component, in bits</TD
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><TT
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>SDL_GL_GREEN_SIZE</TT
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>Size of the framebuffer green component, in bits</TD
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>SDL_GL_BLUE_SIZE</TT
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>Size of the framebuffer blue component, in bits</TD
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>SDL_GL_ALPHA_SIZE</TT
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>Size of the framebuffer alpha component, in bits</TD
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><TT
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>SDL_GL_DOUBLEBUFFER</TT
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><TD
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>0 or 1, enable or disable double buffering</TD
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><TT
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>SDL_GL_BUFFER_SIZE</TT
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>Size of the framebuffer, in bits</TD
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><TT
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>SDL_GL_DEPTH_SIZE</TT
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>Size of the depth buffer, in bits</TD
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>SDL_GL_STENCIL_SIZE</TT
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>Size of the stencil buffer, in bits</TD
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>SDL_GL_ACCUM_RED_SIZE</TT
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>Size of the accumulation buffer red component, in bits</TD
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>SDL_GL_ACCUM_GREEN_SIZE</TT
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>Size of the accumulation buffer green component, in bits</TD
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>SDL_GL_ACCUM_BLUE_SIZE</TT
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>Size of the accumulation buffer blue component, in bits</TD
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>SDL_GL_ACCUM_ALPHA_SIZE</TT
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>Size of the accumulation buffer alpha component, in bits</TD
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>While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN
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> SDL sets the video mode. These attributes a set and read with <A
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>SDL_GL_SetAttribute</TT
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>SDL_GL_GetAttribute</TT
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>SDL_GL_SetAttribute</TT
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