view docs/html/audio.html @ 1257:448a9a64537b

[PATCH] SDL_GetVideoMode() does not find best mode, part 2 Following commit 1.51, I come accross a problem when SDL must choose between several video modes that could suit the one asked. If I ask 320x240 with this list: 768x480 768x240 640x400 640x200 384x480 384x240 320x400 320x200 The smallest selectables modes are 384x240 and 320x400. And SDL choose the later in this list, but 384x240 is more suitable. So I added a check to compare the pixel count (surface) of modes, and select the one which has the smallest pixel count. In my example, 384x240 has 92160 pixels, and 320x400 has 128000 pixels. So now SDL will choose 384x240 for the asked 320x240 mode.
author Patrice Mandin <patmandin@gmail.com>
date Thu, 19 Jan 2006 21:28:52 +0000
parents 355632dca928
children
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><DIV
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>Chapter 10. Audio</H1
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><DL
><DT
><B
>Table of Contents</B
></DT
><DT
><A
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>SDL_AudioSpec</A
>&nbsp;--&nbsp;Audio Specification Structure</DT
><DT
><A
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>SDL_OpenAudio</A
>&nbsp;--&nbsp;Opens the audio device with the desired parameters.</DT
><DT
><A
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>SDL_PauseAudio</A
>&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DT
><DT
><A
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>SDL_GetAudioStatus</A
>&nbsp;--&nbsp;Get the current audio state</DT
><DT
><A
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>SDL_LoadWAV</A
>&nbsp;--&nbsp;Load a WAVE file</DT
><DT
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>SDL_FreeWAV</A
>&nbsp;--&nbsp;Frees previously opened WAV data</DT
><DT
><A
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>SDL_AudioCVT</A
>&nbsp;--&nbsp;Audio Conversion Structure</DT
><DT
><A
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>SDL_BuildAudioCVT</A
>&nbsp;--&nbsp;Initializes a SDL_AudioCVT structure for conversion</DT
><DT
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>SDL_ConvertAudio</A
>&nbsp;--&nbsp;Convert audio data to a desired audio format.</DT
><DT
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>SDL_MixAudio</A
>&nbsp;--&nbsp;Mix audio data</DT
><DT
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>SDL_LockAudio</A
>&nbsp;--&nbsp;Lock out the callback function</DT
><DT
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>SDL_UnlockAudio</A
>&nbsp;--&nbsp;Unlock the callback function</DT
><DT
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>SDL_CloseAudio</A
>&nbsp;--&nbsp;Shuts down audio processing and closes the audio device.</DT
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>Sound on the computer is translated from waves that you hear into a series of 
values, or samples, each representing the amplitude of the wave.  When these
samples are sent in a stream to a sound card, an approximation of the original
wave can be recreated.  The more bits used to represent the amplitude, and the
greater frequency these samples are gathered, the closer the approximated
sound is to the original, and the better the quality of sound.</P
><P
>This library supports both 8 and 16 bit signed and unsigned sound samples,
at frequencies ranging from 11025 Hz to 44100 Hz, depending on the 
underlying hardware.  If the hardware doesn't support the desired audio
format or frequency, it can be emulated if desired (See 
<A
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><TT
CLASS="FUNCTION"
>SDL_OpenAudio()</TT
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>)</P
><P
>A commonly supported audio format is 16 bits per sample at 22050 Hz.</P
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