view src/thread/dc/SDL_systhread.c @ 2779:4436464c4f51

Fixed Bugzilla bug #205 Removed SDL_KillThread() from the API, as it isn't safe on many platforms.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 24 Nov 2008 00:18:42 +0000
parents c121d94672cb
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Thread management routines for SDL */

#include "SDL_thread.h"
#include "../SDL_thread_c.h"
#include "../SDL_systhread.h"

#include <kos/thread.h>

int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
    thread->handle = thd_create(SDL_RunThread, args);
    if (thread->handle == NULL) {
        SDL_SetError("Not enough resources to create thread");
        return (-1);
    }
    return (0);
}

void
SDL_SYS_SetupThread(void)
{
    return;
}

Uint32
SDL_ThreadID(void)
{
    return (Uint32) thd_get_current();
}

void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
    thd_wait(thread->handle);
}

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