Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitopengles.h @ 4768:4435e014eacc
Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Tue, 25 May 2010 00:23:41 -0400 |
parents | f7b03b6838cb |
children | b915b3181cc2 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_uikitopengles #define _SDL_uikitopengles #include "SDL_uikitvideo.h" extern int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); extern void UIKit_GL_SwapWindow(_THIS, SDL_Window * window); extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window); extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context); extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc); extern int UIKit_GL_LoadLibrary(_THIS, const char *path); #endif