Mercurial > sdl-ios-xcode
view src/video/SDL_shape.c @ 4768:4435e014eacc
Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Tue, 25 May 2010 00:23:41 -0400 |
parents | 7b50faf23907 |
children | 83f9b95da263 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ #include "SDL_shape.h" struct SDL_Shaped_Window { SDL_Window *window; SDL_Surface *shape_mask; } SDL_Shaped_Window * SDLCALL SDL_CreateShapedWindow(const char *title, unsigned int x,unsigned int y, unsigned int w,unsigned int h, Uint32 flags) { //TODO: Fill in stub of SDL_CreatedShapedWindow return NULL; } int SDLCALL SDL_PresentShape(const SDL_Shaped_Window *window) { //TODO: Fill in stub of SDL_PresentShape return -1; } void SDLCALL SDL_DestroyShapedWindow(const SDL_Shaped_Window *window) { //TODO: Fill in stub of SDL_DestroyShapedWindow return; }