Mercurial > sdl-ios-xcode
view build-scripts/updaterev.sh @ 4768:4435e014eacc
Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Tue, 25 May 2010 00:23:41 -0400 |
parents | 5e7e1f1a4056 |
children | e99358ca7a8d |
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#!/bin/sh # # Generate a header file with the current source revision cd `dirname $0` srcdir=.. header=$srcdir/include/SDL_revision.h rev=`sh showrev.sh` if [ "$rev" != "" ]; then echo "#define SDL_REVISION \"$rev\"" >$header.new if diff $header $header.new >/dev/null 2>&1; then rm $header.new else mv $header.new $header fi fi