Mercurial > sdl-ios-xcode
view build-scripts/snapshot.sh @ 4768:4435e014eacc
Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Tue, 25 May 2010 00:23:41 -0400 |
parents | bb773ff79106 |
children | 64a2d8f538a1 |
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#!/bin/sh # # Generate a current snapshot from source control echo "Checking out source" svn co -q http://svn.libsdl.org/trunk/SDL (cd SDL && ./autogen.sh && rm -rf autom4te.cache) sh SDL/build-scripts/updaterev.sh cp SDL/include/SDL_config.h.default SDL/include/SDL_config.h major=`fgrep "#define SDL_MAJOR_VERSION" SDL/include/SDL_version.h | \ sed 's,[^0-9]*\([0-9]*\),\1,'` minor=`fgrep "#define SDL_MINOR_VERSION" SDL/include/SDL_version.h | \ sed 's,[^0-9]*\([0-9]*\),\1,'` patch=`fgrep "#define SDL_PATCHLEVEL" SDL/include/SDL_version.h | \ sed 's,[^0-9]*\([0-9]*\),\1,'` rev=`fgrep "#define SDL_REVISION" SDL/include/SDL_revision.h | \ sed 's,[^0-9]*\([0-9]*\),\1,'` path="SDL-$major.$minor.$patch-$rev" mv SDL $path echo $path.tar.gz tar zcf $path.tar.gz $path echo $path.zip rm -f $path.zip zip -rq $path.zip $path rm -rf $path #ln -sf $path.tar.gz SDL-1.3.tar.gz #ln -sf $path.zip SDL-1.3.zip #date=`date +"%a %b %e"` #sed -e "s/<-- SDL 1.3 DATE -->.*/<-- SDL 1.3 DATE --> $date/" <../svn.php >../svn.php.new #mv ../svn.php.new ../svn.php