view Xcode/TemplatesForXcodeLeopard/SDL Cocoa Application/English.lproj/SDLMain.nib/classes.nib @ 4768:4435e014eacc

Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
author Eli Gottlieb <eligottlieb@gmail.com>
date Tue, 25 May 2010 00:23:41 -0400
parents d44a0a913aa2
children
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{
    IBClasses = (
        {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, 
        {
            ACTIONS = {
                help = id; 
                newGame = id; 
                openGame = id; 
                prefsMenu = id; 
                saveGame = id; 
                saveGameAs = id; 
            }; 
            CLASS = SDLMain; 
            LANGUAGE = ObjC; 
            SUPERCLASS = NSObject; 
        }
    ); 
    IBVersion = 1; 
}