Mercurial > sdl-ios-xcode
view TODO @ 4768:4435e014eacc
Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Tue, 25 May 2010 00:23:41 -0400 |
parents | 6604099437ac |
children | 0bfda420c936 |
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1.3 release checklist: * http://wiki.libsdl.org/moin.cgi/Roadmap * See why windows are being rearranged. Is the shield window not up? * Make sure you can create and show a fullscreen window in one step * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?) * Write automated test case for multi-draw APIs * Make sure you can build SDL without the renderer to slim it down a bunch * Implement assertion code on iPhone * Add __WINDOWS__ in addition to __WIN32__ * Check 1.2 revisions: 3554 - Need to resolve semantics for locking keys on different platforms 4874 - Do we want screen rotation? At what level? 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98 4484, 4485 - Verify that SDL's Windows keyboard handling works correctly 4865 - See if this is still needed (mouse coordinate clamping) 4866 - See if this is still needed (blocking window repositioning)