view Makefile.minimal @ 4768:4435e014eacc

Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
author Eli Gottlieb <eligottlieb@gmail.com>
date Tue, 25 May 2010 00:23:41 -0400
parents b7a48f533966
children
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# Makefile to build the SDL library

INCLUDE = -I./include
CFLAGS  = -g -O2 $(INCLUDE)
AR	= ar
RANLIB	= ranlib

CONFIG_H = include/SDL_config.h
TARGET  = libSDL.a
SOURCES = \
	src/*.c \
	src/audio/*.c \
	src/cdrom/*.c \
	src/cpuinfo/*.c \
	src/events/*.c \
	src/file/*.c \
	src/joystick/*.c \
	src/haptic/*.c \
	src/stdlib/*.c \
	src/thread/*.c \
	src/timer/*.c \
	src/video/*.c \
	src/power/*.c \
	src/audio/dummy/*.c \
	src/video/dummy/*.c \
	src/joystick/dummy/*.c \
	src/haptic/dummy/*.c \
	src/cdrom/dummy/*.c \
	src/thread/generic/*.c \
	src/timer/dummy/*.c \
	src/loadso/dummy/*.c \

OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')

all: $(TARGET)

$(TARGET): $(CONFIG_H) $(OBJECTS)
	$(AR) crv $@ $^
	$(RANLIB) $@

$(CONFIG_H):
	cp $(CONFIG_H).default $(CONFIG_H)

clean:
	rm -f $(TARGET) $(OBJECTS)