Mercurial > sdl-ios-xcode
view .hgignore @ 4768:4435e014eacc
Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Tue, 25 May 2010 00:23:41 -0400 |
parents | be1929ccaa3d |
children | ba66ff156955 aece2b6fb985 |
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syntax:glob aclocal.m4 autom4te* config.cache config.log config.status configure libtool Makefile sdl-config SDL.spec SDL.qpg build build-deps VisualC VisualCE Xcode .DS_Store sdl.pc include/SDL_config.h include/SDL_revision.h test/aclocal.m4 test/autom4te* test/config.cache test/config.log test/config.status test/configure test/Makefile test/SDL.dll test/stdout.txt test/stderr.txt test/checkkeys test/graywin test/loopwave test/testpower test/testalpha test/testbitmap test/testblitspeed test/testcdrom test/testdyngl test/testerror test/testfile test/testgamma test/testgl test/testhread test/testiconv test/testjoystick test/testkeys test/testlock test/testoverlay test/testoverlay2 test/testpalette test/testplatform test/testsem test/testsprite test/testtimer test/testver test/testvidinfo test/testwin test/testwm test/threadwin test/torturethread test/testloadso test/testgl2 test/testcursor test/testwm2 test/testmultiaudio test/testresample test/testdraw2 test/testmmousetablet test/testdyngles test/testaudioinfo test/testgles test/testsprite2 test/testintersections test/testhaptic test/testime test/testatomic test/testspriteminimal test/testfill test/*.exe test/*.dSYM