Mercurial > sdl-ios-xcode
view src/timer/SDL_systimer.h @ 4142:4433ef2a1802 SDL-1.2
We probably want to still do this for fullscreen surfaces, since we may be
clearing the edges of a centered video mode or garbage left over from a mode
switch.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 29 Feb 2008 14:01:45 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* The system dependent timer handling functions */ #include "SDL_timer.h" #include "SDL_timer_c.h" /* Initialize the system dependent timer subsystem */ extern int SDL_SYS_TimerInit(void); /* Quit the system dependent timer subsystem */ extern void SDL_SYS_TimerQuit(void); /* Start a timer set up by SDL_SetTimer() */ extern int SDL_SYS_StartTimer(void); /* Stop a previously started timer */ extern void SDL_SYS_StopTimer(void);