Mercurial > sdl-ios-xcode
view docs/man3/SDL_WM_IconifyWindow.3 @ 4142:4433ef2a1802 SDL-1.2
We probably want to still do this for fullscreen surfaces, since we may be
clearing the edges of a centered video mode or garbage left over from a mode
switch.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 29 Feb 2008 14:01:45 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
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.TH "SDL_WM_IconifyWindow" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" .SH "NAME" SDL_WM_IconifyWindow \- Iconify/Minimise the window .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_WM_IconifyWindow\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP If the application is running in a window managed environment SDL attempts to iconify/minimise it\&. If \fBSDL_WM_IconifyWindow\fP is successful, the application will receive a \fI\fBSDL_APPACTIVE\fP\fR loss event\&. .SH "RETURN VALUE" .PP Returns non-zero on success or \fB0\fR if iconification is not support or was refused by the window manager\&. ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02