Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetClipRect.3 @ 4142:4433ef2a1802 SDL-1.2
We probably want to still do this for fullscreen surfaces, since we may be
clearing the edges of a centered video mode or garbage left over from a mode
switch.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 29 Feb 2008 14:01:45 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
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.TH "SDL_GetClipRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GetClipRect \- Gets the clipping rectangle for a surface\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_GetClipRect\fP\fR(\fBSDL_Surface *surface, SDL_Rect *rect\fR); .SH "DESCRIPTION" .PP Gets the clipping rectangle for a surface\&. When this surface is the destination of a blit, only the area within the clip rectangle is drawn into\&. .PP The rectangle pointed to by \fBrect\fR will be filled with the clipping rectangle of the surface\&. .SH "SEE ALSO" .PP \fI\fBSDL_SetClipRect\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Surface\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01