Mercurial > sdl-ios-xcode
view docs/man3/SDL_PumpEvents.3 @ 121:43febd46d49d
Name changed from OBSD to OPENBSD_AUDIO
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 23 Jul 2001 02:58:42 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
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.TH "SDL_PumpEvents" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference" .SH "NAME" SDL_PumpEvents\- Pumps the event loop, gathering events from the input devices\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_PumpEvents\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP Pumps the event loop, gathering events from the input devices\&. .PP \fBSDL_PumpEvents\fP gathers all the pending input information from devices and places it on the event queue\&. Without calls to \fBSDL_PumpEvents\fP no events would ever be placed on the queue\&. Often calls the need for \fBSDL_PumpEvents\fP is hidden from the user since \fI\fBSDL_PollEvent\fP\fR and \fI\fBSDL_WaitEvent\fP\fR implicitly call \fBSDL_PumpEvents\fP\&. However, if you are not polling or waiting for events (e\&.g\&. your filtering them), then you must call \fBSDL_PumpEvents\fP to force an event queue update\&. .PP .RS \fBNote: .PP You can only call this function in the thread that set the video mode\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_PollEvent\fP\fR ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40