Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxmouse.c @ 158:4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
From: Max Horn <max@quendi.de>
Subject: New patch for OS X
Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments.
* fixes the activation issues, which also caused the window to be
always drawn like an inactive. The close/minimize widgets now are
animated properly, too.
* the menu items are automatically adjusted to use the app name
instead of just "SDL App". I did this so that we really can use one
central SDLMain.nib file, w/o requiring developers to make a copy of
it and adjust it.
* libSDLMain now contains the proper cocoa code, not as before the
carbon code. This means apps no longer have to carry a copy of
SDLMain.m/SDLMain.h
* revamped configure.in to properly build a Cocoa/Quartz SDL lib, not
a Carbon based SDL lib
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Aug 2001 07:19:59 +0000 |
parents | 57bf11a5efd7 |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com Hsieh-Fu Tsai clare@setabox.com */ #include <stdlib.h> #include "SDL_error.h" #include "SDL_events_c.h" #include "SDL_nxmouse_c.h" // The implementation dependent data for the window manager cursor struct WMcursor { int unused ; } ; WMcursor * NX_CreateWMCursor (_THIS, Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y) { WMcursor * cursor ; Dprintf ("enter NX_CreateWMCursor\n") ; cursor = (WMcursor *) malloc (sizeof (WMcursor)) ; if (cursor == NULL) { SDL_OutOfMemory () ; return NULL ; } Dprintf ("leave NX_CreateWMCursor\n") ; return cursor ; } void NX_FreeWMCursor (_THIS, WMcursor * cursor) { Dprintf ("NX_FreeWMCursor\n") ; free (cursor) ; return ; } void NX_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { GR_WINDOW_INFO info ; Dprintf ("enter NX_WarpWMCursor\n") ; SDL_Lock_EventThread () ; GrGetWindowInfo (SDL_Window, & info) ; GrMoveCursor (info.x + x, info.y + y) ; SDL_Unlock_EventThread () ; Dprintf ("leave NX_WarpWMCursor\n") ; } int NX_ShowWMCursor (_THIS, WMcursor * cursor) { Dprintf ("NX_ShowWMCursor\n") ; return 1 ; }