Mercurial > sdl-ios-xcode
view src/video/dummy/Makefile.am @ 158:4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
From: Max Horn <max@quendi.de>
Subject: New patch for OS X
Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments.
* fixes the activation issues, which also caused the window to be
always drawn like an inactive. The close/minimize widgets now are
animated properly, too.
* the menu items are automatically adjusted to use the app name
instead of just "SDL App". I did this so that we really can use one
central SDLMain.nib file, w/o requiring developers to make a copy of
it and adjust it.
* libSDLMain now contains the proper cocoa code, not as before the
carbon code. This means apps no longer have to carry a copy of
SDLMain.m/SDLMain.h
* revamped configure.in to properly build a Cocoa/Quartz SDL lib, not
a Carbon based SDL lib
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Aug 2001 07:19:59 +0000 |
parents | cf2af46e9e2a |
children |
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## Makefile.am for SDL using the null video driver noinst_LTLIBRARIES = libvideo_null.la libvideo_null_la_SOURCES = $(NULL_SRCS) # The SDL null video driver sources NULL_SRCS = \ SDL_nullvideo.h \ SDL_nullevents.c \ SDL_nullevents_c.h \ SDL_nullmouse.c \ SDL_nullmouse_c.h \ SDL_nullvideo.c