Mercurial > sdl-ios-xcode
view src/timer/SDL_timer_c.h @ 158:4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
From: Max Horn <max@quendi.de>
Subject: New patch for OS X
Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments.
* fixes the activation issues, which also caused the window to be
always drawn like an inactive. The close/minimize widgets now are
animated properly, too.
* the menu items are automatically adjusted to use the app name
instead of just "SDL App". I did this so that we really can use one
central SDLMain.nib file, w/o requiring developers to make a copy of
it and adjust it.
* libSDLMain now contains the proper cocoa code, not as before the
carbon code. This means apps no longer have to carry a copy of
SDLMain.m/SDLMain.h
* revamped configure.in to properly build a Cocoa/Quartz SDL lib, not
a Carbon based SDL lib
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Aug 2001 07:19:59 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga 5635-34 Springhouse Dr. Pleasanton, CA 94588 (USA) slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Useful functions and variables from SDL_timer.c */ #include "SDL_timer.h" #define ROUND_RESOLUTION(X) \ (((X+TIMER_RESOLUTION-1)/TIMER_RESOLUTION)*TIMER_RESOLUTION) extern int SDL_timer_started; extern int SDL_timer_running; /* Data to handle a single periodic alarm */ extern Uint32 SDL_alarm_interval; extern SDL_TimerCallback SDL_alarm_callback; /* Set whether or not the timer should use a thread. This should be called while the timer subsystem is running. */ extern int SDL_SetTimerThreaded(int value); extern int SDL_TimerInit(void); extern void SDL_TimerQuit(void); /* This function is called from the SDL event thread if it is available */ extern void SDL_ThreadedTimerCheck(void);