view docs/html/sdlupdaterects.html @ 158:4382c38dfbee

Date: Tue, 21 Aug 2001 03:50:01 +0200 From: Max Horn <max@quendi.de> Subject: New patch for OS X Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments. * fixes the activation issues, which also caused the window to be always drawn like an inactive. The close/minimize widgets now are animated properly, too. * the menu items are automatically adjusted to use the app name instead of just "SDL App". I did this so that we really can use one central SDLMain.nib file, w/o requiring developers to make a copy of it and adjust it. * libSDLMain now contains the proper cocoa code, not as before the carbon code. This means apps no longer have to carry a copy of SDLMain.m/SDLMain.h * revamped configure.in to properly build a Cocoa/Quartz SDL lib, not a Carbon based SDL lib
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Aug 2001 07:19:59 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
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><H1
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>SDL_UpdateRects</A
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><H2
>Name</H2
>SDL_UpdateRects&nbsp;--&nbsp;Makes sure the given list of rectangles is updated on the given screen.</DIV
><DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_UpdateRects</B
></CODE
>(SDL_Surface *screen, int numrects, SDL_Rect *rects);</CODE
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><H2
>Description</H2
><P
>Makes sure the given list of rectangles is updated on the given screen.
The rectangles must all be confined within the screen boundaries (no
clipping is done).</P
><P
>This function should not be called while <TT
CLASS="PARAMETER"
><I
>screen</I
></TT
> is
<A
HREF="sdllocksurface.html"
>locked</A
>.</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>It is adviced to call this function only once per frame, since each
call has some processing overhead. This is no restriction since you
can pass any number of rectangles each time.</P
><P
>The rectangles are not automatically merged or checked for overlap. In
general, the programmer can use his knowledge about his particular
rectangles to merge them in an efficient way, to avoid overdraw.</P
></BLOCKQUOTE
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><H2
>See Also</H2
><P
><A
HREF="sdlupdaterect.html"
><TT
CLASS="FUNCTION"
>SDL_UpdateRect</TT
></A
>,
<A
HREF="sdlrect.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Rect</SPAN
></A
>,
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HREF="sdlsurface.html"
><SPAN
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>SDL_Surface</SPAN
></A
>,
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HREF="sdllocksurface.html"
><TT
CLASS="FUNCTION"
>SDL_LockSurface</TT
></A
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