Mercurial > sdl-ios-xcode
view test/testver.c @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | 388c5a2daeac |
children | 5e7e1f1a4056 |
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/* Test program to compare the compile-time version of SDL with the linked version of SDL */ #include <stdio.h> #include <stdlib.h> #include "SDL.h" int main(int argc, char *argv[]) { SDL_version compiled; SDL_version linked; #if SDL_VERSION_ATLEAST(1, 3, 0) printf("Compiled with SDL 1.3 or newer\n"); #else printf("Compiled with SDL older than 1.3\n"); #endif SDL_VERSION(&compiled); printf("Compiled version: %d.%d.%d-%d\n", compiled.major, compiled.minor, compiled.patch, SDL_REVISION); SDL_GetVersion(&linked); printf("Linked version: %d.%d.%d-%d\n", linked.major, linked.minor, linked.patch, SDL_GetRevision()); SDL_Quit(); return (0); }