view test/testver.c @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents 388c5a2daeac
children 5e7e1f1a4056
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/* Test program to compare the compile-time version of SDL with the linked
   version of SDL
*/

#include <stdio.h>
#include <stdlib.h>

#include "SDL.h"

int
main(int argc, char *argv[])
{
    SDL_version compiled;
    SDL_version linked;

#if SDL_VERSION_ATLEAST(1, 3, 0)
    printf("Compiled with SDL 1.3 or newer\n");
#else
    printf("Compiled with SDL older than 1.3\n");
#endif
    SDL_VERSION(&compiled);
    printf("Compiled version: %d.%d.%d-%d\n",
           compiled.major, compiled.minor, compiled.patch, SDL_REVISION);
    SDL_GetVersion(&linked);
    printf("Linked version: %d.%d.%d-%d\n",
           linked.major, linked.minor, linked.patch, SDL_GetRevision());
    SDL_Quit();
    return (0);
}