Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11opengl.h @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | 089a77aebb7d |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_x11opengl_h #define _SDL_x11opengl_h #if SDL_VIDEO_OPENGL_GLX #include "SDL_opengl.h" #include <GL/glx.h> struct SDL_GLDriverData { SDL_bool HAS_GLX_EXT_visual_rating; void *(*glXGetProcAddress) (const GLubyte * procName); XVisualInfo *(*glXChooseVisual) (Display * dpy, int screen, int *attribList); GLXContext(*glXCreateContext) (Display * dpy, XVisualInfo * vis, GLXContext shareList, Bool direct); void (*glXDestroyContext) (Display * dpy, GLXContext ctx); Bool(*glXMakeCurrent) (Display * dpy, GLXDrawable drawable, GLXContext ctx); void (*glXSwapBuffers) (Display * dpy, GLXDrawable drawable); int (*glXSwapIntervalSGI) (int interval); GLint(*glXSwapIntervalMESA) (unsigned interval); GLint(*glXGetSwapIntervalMESA) (void); }; /* OpenGL functions */ extern int X11_GL_LoadLibrary(_THIS, const char *path); extern void *X11_GL_GetProcAddress(_THIS, const char *proc); extern void X11_GL_UnloadLibrary(_THIS); extern XVisualInfo *X11_GL_GetVisual(_THIS, Display * display, int screen); extern SDL_GLContext X11_GL_CreateContext(_THIS, SDL_Window * window); extern int X11_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); extern int X11_GL_SetSwapInterval(_THIS, int interval); extern int X11_GL_GetSwapInterval(_THIS); extern void X11_GL_SwapWindow(_THIS, SDL_Window * window); extern void X11_GL_DeleteContext(_THIS, SDL_GLContext context); #endif /* SDL_VIDEO_OPENGL_GLX */ #endif /* _SDL_x11opengl_h */ /* vi: set ts=4 sw=4 expandtab: */