view src/video/nanox/SDL_nxmouse.c @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents 99210400e8b9
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga
    Copyright (C) 2001  Hsieh-Fu Tsai

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
    
    Hsieh-Fu Tsai
    clare@setabox.com
*/
#include "SDL_config.h"

#include "../../events/SDL_events_c.h"

#include "SDL_nxmouse_c.h"

// The implementation dependent data for the window manager cursor
struct WMcursor
{
    int unused;
};

WMcursor *
NX_CreateWMCursor(_THIS,
                  Uint8 * data, Uint8 * mask, int w, int h, int hot_x,
                  int hot_y)
{
    WMcursor *cursor;

    Dprintf("enter NX_CreateWMCursor\n");

    cursor = (WMcursor *) SDL_malloc(sizeof(WMcursor));
    if (cursor == NULL) {
        SDL_OutOfMemory();
        return NULL;
    }

    Dprintf("leave NX_CreateWMCursor\n");
    return cursor;
}

void
NX_FreeWMCursor(_THIS, WMcursor * cursor)
{
    Dprintf("NX_FreeWMCursor\n");
    SDL_free(cursor);
    return;
}

void
NX_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
    GR_WINDOW_INFO info;

    Dprintf("enter NX_WarpWMCursor\n");
    SDL_Lock_EventThread();

    GrGetWindowInfo(SDL_Window, &info);
    GrMoveCursor(info.x + x, info.y + y);

    SDL_Unlock_EventThread();
    Dprintf("leave NX_WarpWMCursor\n");
}

int
NX_ShowWMCursor(_THIS, WMcursor * cursor)
{
    Dprintf("NX_ShowWMCursor\n");
    return 1;
}

/* vi: set ts=4 sw=4 expandtab: */