view src/video/dc/SDL_dcevents.c @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents 4e4d814884aa
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "SDL_dcvideo.h"
#include "SDL_dcevents_c.h"

#include <dc/maple.h>
#include <dc/maple/mouse.h>
#include <dc/maple/keyboard.h>

const static unsigned short sdl_key[] = {
    /*0 */ 0, 0, 0, 0, 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i',
    'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't',
    'u', 'v', 'w', 'x', 'y', 'z',
    /*1e */ '1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
    /*28 */ SDLK_RETURN, SDLK_ESCAPE, SDLK_BACKSPACE, SDLK_TAB, SDLK_SPACE,
    SDLK_MINUS, SDLK_PLUS, SDLK_LEFTBRACKET,
    SDLK_RIGHTBRACKET, SDLK_BACKSLASH, 0, SDLK_SEMICOLON, SDLK_QUOTE,
    /*35 */ '~', SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_CAPSLOCK,
    SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6, SDLK_F7, SDLK_F8,
    SDLK_F9, SDLK_F10, SDLK_F11, SDLK_F12,
    /*46 */ SDLK_PRINT, SDLK_SCROLLOCK, SDLK_PAUSE, SDLK_INSERT, SDLK_HOME,
    SDLK_PAGEUP, SDLK_DELETE, SDLK_END, SDLK_PAGEDOWN, SDLK_RIGHT,
    SDLK_LEFT, SDLK_DOWN, SDLK_UP,
    /*53 */ SDLK_NUMLOCK, SDLK_KP_DIVIDE, SDLK_KP_MULTIPLY, SDLK_KP_MINUS,
    SDLK_KP_PLUS, SDLK_KP_ENTER,
    SDLK_KP1, SDLK_KP2, SDLK_KP3, SDLK_KP4, SDLK_KP5, SDLK_KP6,
    /*5f */ SDLK_KP7, SDLK_KP8, SDLK_KP9, SDLK_KP0, SDLK_KP_PERIOD, 0
        /* S3 */
};

const static unsigned short sdl_shift[] = {
    SDLK_LCTRL, SDLK_LSHIFT, SDLK_LALT, 0 /* S1 */ ,
    SDLK_RCTRL, SDLK_RSHIFT, SDLK_RALT, 0 /* S2 */ ,
};

#define	MOUSE_WHEELUP 	(1<<4)
#define	MOUSE_WHEELDOWN	(1<<5)

static void
mouse_update(void)
{
    const static char sdl_mousebtn[] = {
        MOUSE_LEFTBUTTON,
        MOUSE_RIGHTBUTTON,
        MOUSE_SIDEBUTTON,
        MOUSE_WHEELUP,
        MOUSE_WHEELDOWN
    };

    uint8 addr;
    mouse_cond_t cond;

    static int prev_buttons;
    int buttons, changed;
    int i;

    if ((addr = maple_first_mouse()) == 0 || mouse_get_cond(addr, &cond) < 0)
        return;

    buttons = cond.buttons ^ 0xff;
    if (cond.dz < 0)
        buttons |= MOUSE_WHEELUP;
    if (cond.dz > 0)
        buttons |= MOUSE_WHEELDOWN;

    if (cond.dx || cond.dy)
        SDL_PrivateMouseMotion(0, 1, cond.dx, cond.dy);

    changed = buttons ^ prev_buttons;
    for (i = 0; i < sizeof(sdl_mousebtn); i++) {
        if (changed & sdl_mousebtn[i]) {
            SDL_PrivateMouseButton((buttons & sdl_mousebtn[i]) ?
                                   SDL_PRESSED : SDL_RELEASED, i, 0, 0);
        }
    }
    prev_buttons = buttons;
}

static void
keyboard_update(void)
{
    static kbd_state_t old_state;
    static uint8 old_addr;

    kbd_state_t *state;
    uint8 addr;
    int port, unit;

    int shiftkeys;
    SDL_keysym keysym;

    int i;

    addr = maple_first_kb();

    if (addr == 0)
        return;

    if (addr != old_addr) {
        old_addr = addr;
        SDL_memset(&old_state, 0, sizeof(old_state));
    }

    maple_raddr(addr, &port, &unit);

    state = maple_dev_state(port, unit);
    if (!state)
        return;

    shiftkeys = state->shift_keys ^ old_state.shift_keys;
    for (i = 0; i < sizeof(sdl_shift); i++) {
        if ((shiftkeys >> i) & 1) {
            keysym.sym = sdl_shift[i];
            SDL_PrivateKeyboard(((state->shift_keys >> i) & 1) ? SDL_PRESSED :
                                SDL_RELEASED, &keysym);
        }
    }

    for (i = 0; i < sizeof(sdl_key); i++) {
        if (state->matrix[i] != old_state.matrix[i]) {
            int key = sdl_key[i];
            if (key) {
                keysym.sym = key;
                SDL_PrivateKeyboard(state->matrix[i] ? SDL_PRESSED :
                                    SDL_RELEASED, &keysym);
            }
        }
    }

    old_state = *state;
}

void
DC_PumpEvents(_THIS)
{
    keyboard_update();
    mouse_update();
}

void
DC_InitOSKeymap(_THIS)
{
    /* do nothing. */
}

/* end of SDL_dcevents.c ... */
/* vi: set ts=4 sw=4 expandtab: */