Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoaevents.m @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | 1282a042d530 |
children | 05d83835f41b 00cace2d9080 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_timer.h" #include "SDL_cocoavideo.h" #include "../../events/SDL_events_c.h" /* setAppleMenu disappeared from the headers in 10.4 */ #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 @interface NSApplication(NSAppleMenu) - (void)setAppleMenu:(NSMenu *)menu; @end #endif @implementation NSApplication(SDL) - (void)setRunning { _running = 1; } @end @interface SDLAppDelegate : NSObject - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender; @end @implementation SDLAppDelegate : NSObject - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender { SDL_SendQuit(); return NSTerminateCancel; } @end static NSString * GetApplicationName(void) { NSDictionary *dict; NSString *appName = 0; /* Determine the application name */ dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); if (dict) appName = [dict objectForKey: @"CFBundleName"]; if (![appName length]) appName = [[NSProcessInfo processInfo] processName]; return appName; } static void CreateApplicationMenus(void) { NSString *appName; NSString *title; NSMenu *appleMenu; NSMenu *windowMenu; NSMenuItem *menuItem; /* Create the main menu bar */ [NSApp setMainMenu:[[NSMenu alloc] init]]; /* Create the application menu */ appName = GetApplicationName(); appleMenu = [[NSMenu alloc] initWithTitle:@""]; /* Add menu items */ title = [@"About " stringByAppendingString:appName]; [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; [appleMenu addItem:[NSMenuItem separatorItem]]; title = [@"Hide " stringByAppendingString:appName]; [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@/*"h"*/""]; menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@/*"h"*/""]; [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; [appleMenu addItem:[NSMenuItem separatorItem]]; title = [@"Quit " stringByAppendingString:appName]; [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@/*"q"*/""]; /* Put menu into the menubar */ menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; [menuItem setSubmenu:appleMenu]; [[NSApp mainMenu] addItem:menuItem]; [menuItem release]; /* Tell the application object that this is now the application menu */ [NSApp setAppleMenu:appleMenu]; [appleMenu release]; /* Create the window menu */ windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; /* "Minimize" item */ menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@/*"m"*/""]; [windowMenu addItem:menuItem]; [menuItem release]; /* Put menu into the menubar */ menuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; [menuItem setSubmenu:windowMenu]; [[NSApp mainMenu] addItem:menuItem]; [menuItem release]; /* Tell the application object that this is now the window menu */ [NSApp setWindowsMenu:windowMenu]; [windowMenu release]; } void Cocoa_RegisterApp(void) { ProcessSerialNumber psn; NSAutoreleasePool *pool; if (!GetCurrentProcess(&psn)) { TransformProcessType(&psn, kProcessTransformToForegroundApplication); SetFrontProcess(&psn); } pool = [[NSAutoreleasePool alloc] init]; if (NSApp == nil) { [NSApplication sharedApplication]; if ([NSApp mainMenu] == nil) { CreateApplicationMenus(); } [NSApp finishLaunching]; } if ([NSApp delegate] == nil) { [NSApp setDelegate:[[SDLAppDelegate alloc] init]]; } [NSApp setRunning]; [pool release]; } void Cocoa_PumpEvents(_THIS) { NSAutoreleasePool *pool; /* Update activity every 30 seconds to prevent screensaver */ /* FIXME: This define isn't available with 64-bit Mac OS X? */ #ifdef UsrActivity if (_this->suspend_screensaver) { SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; Uint32 now = SDL_GetTicks(); if (!data->screensaver_activity || (int)(now-data->screensaver_activity) >= 30000) { UpdateSystemActivity(UsrActivity); data->screensaver_activity = now; } } #endif pool = [[NSAutoreleasePool alloc] init]; while ([NSApp isRunning]) { NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ]; if ( event == nil ) { break; } switch ([event type]) { case NSKeyDown: case NSKeyUp: case NSFlagsChanged: Cocoa_HandleKeyEvent(_this, event); /* Fall through to pass event to NSApp; er, nevermind... */ /* FIXME: Find a way to stop the beeping, using delegate */ break; default: [NSApp sendEvent:event]; break; } } [pool release]; } /* vi: set ts=4 sw=4 expandtab: */