Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_ataridevmouse.c @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* MiNT /dev/mouse driver Patrice Mandin */ #include <fcntl.h> #include <unistd.h> #include "../../events/SDL_events_c.h" #include "SDL_ataridevmouse_c.h" /* Defines */ #define DEVICE_NAME "/dev/mouse" /* Local variables */ static int handle = -1; static int mouseb, prev_mouseb; /* Functions */ int SDL_AtariDevMouse_Open(void) { int r; const char *mousedev; /* TODO: Fix the MiNT device driver, that locks mouse for other applications, so this is disabled till fixed */ return 0; /* First, try SDL_MOUSEDEV device */ mousedev = SDL_getenv("SDL_MOUSEDEV"); if (!mousedev) { handle = open(mousedev, 0); } /* Failed, try default device */ if (handle < 0) { handle = open(DEVICE_NAME, 0); } if (handle < 0) { handle = -1; return 0; } /* Set non blocking mode */ r = fcntl(handle, F_GETFL, 0); if (r < 0) { close(handle); handle = -1; return 0; } r |= O_NDELAY; r = fcntl(handle, F_SETFL, r); if (r < 0) { close(handle); handle = -1; return 0; } prev_mouseb = 7; return 1; } void SDL_AtariDevMouse_Close(void) { if (handle > 0) { close(handle); handle = -1; } } static int atari_GetButton(int button) { switch (button) { case 0: return SDL_BUTTON_RIGHT; case 1: return SDL_BUTTON_MIDDLE; default: break; } return SDL_BUTTON_LEFT; } void SDL_AtariDevMouse_PostMouseEvents(_THIS, SDL_bool buttonEvents) { unsigned char buffer[3]; int mousex, mousey; if (handle < 0) { return; } mousex = mousey = 0; while (read(handle, buffer, sizeof(buffer)) == sizeof(buffer)) { mouseb = buffer[0] & 7; mousex += (char) buffer[1]; mousey += (char) buffer[2]; /* Mouse button events */ if (buttonEvents && (mouseb != prev_mouseb)) { int i; for (i = 0; i < 3; i++) { int curbutton, prevbutton; curbutton = mouseb & (1 << i); prevbutton = prev_mouseb & (1 << i); if (curbutton && !prevbutton) { SDL_PrivateMouseButton(SDL_RELEASED, atari_GetButton(i), 0, 0); } if (!curbutton && prevbutton) { SDL_PrivateMouseButton(SDL_PRESSED, atari_GetButton(i), 0, 0); } } prev_mouseb = mouseb; } } /* Mouse motion event */ if (mousex || mousey) { SDL_PrivateMouseMotion(0, 1, mousex, -mousey); } } /* vi: set ts=4 sw=4 expandtab: */