view src/video/ataricommon/SDL_ataridevmouse.c @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents 99210400e8b9
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
	MiNT /dev/mouse driver

	Patrice Mandin
*/

#include <fcntl.h>
#include <unistd.h>

#include "../../events/SDL_events_c.h"
#include "SDL_ataridevmouse_c.h"

/* Defines */

#define DEVICE_NAME	"/dev/mouse"

/* Local variables */

static int handle = -1;
static int mouseb, prev_mouseb;

/* Functions */

int
SDL_AtariDevMouse_Open(void)
{
    int r;
    const char *mousedev;

    /*
       TODO: Fix the MiNT device driver, that locks mouse for other
       applications, so this is disabled till fixed
     */
    return 0;

    /* First, try SDL_MOUSEDEV device */
    mousedev = SDL_getenv("SDL_MOUSEDEV");
    if (!mousedev) {
        handle = open(mousedev, 0);
    }

    /* Failed, try default device */
    if (handle < 0) {
        handle = open(DEVICE_NAME, 0);
    }

    if (handle < 0) {
        handle = -1;
        return 0;
    }

    /* Set non blocking mode */
    r = fcntl(handle, F_GETFL, 0);
    if (r < 0) {
        close(handle);
        handle = -1;
        return 0;
    }

    r |= O_NDELAY;

    r = fcntl(handle, F_SETFL, r);
    if (r < 0) {
        close(handle);
        handle = -1;
        return 0;
    }

    prev_mouseb = 7;
    return 1;
}

void
SDL_AtariDevMouse_Close(void)
{
    if (handle > 0) {
        close(handle);
        handle = -1;
    }
}

static int
atari_GetButton(int button)
{
    switch (button) {
    case 0:
        return SDL_BUTTON_RIGHT;
    case 1:
        return SDL_BUTTON_MIDDLE;
    default:
        break;
    }

    return SDL_BUTTON_LEFT;
}

void
SDL_AtariDevMouse_PostMouseEvents(_THIS, SDL_bool buttonEvents)
{
    unsigned char buffer[3];
    int mousex, mousey;

    if (handle < 0) {
        return;
    }

    mousex = mousey = 0;
    while (read(handle, buffer, sizeof(buffer)) == sizeof(buffer)) {
        mouseb = buffer[0] & 7;
        mousex += (char) buffer[1];
        mousey += (char) buffer[2];

        /* Mouse button events */
        if (buttonEvents && (mouseb != prev_mouseb)) {
            int i;

            for (i = 0; i < 3; i++) {
                int curbutton, prevbutton;

                curbutton = mouseb & (1 << i);
                prevbutton = prev_mouseb & (1 << i);

                if (curbutton && !prevbutton) {
                    SDL_PrivateMouseButton(SDL_RELEASED,
                                           atari_GetButton(i), 0, 0);
                }
                if (!curbutton && prevbutton) {
                    SDL_PrivateMouseButton(SDL_PRESSED,
                                           atari_GetButton(i), 0, 0);
                }
            }

            prev_mouseb = mouseb;
        }
    }

    /* Mouse motion event */
    if (mousex || mousey) {
        SDL_PrivateMouseMotion(0, 1, mousex, -mousey);
    }
}

/* vi: set ts=4 sw=4 expandtab: */