view src/video/Xext/extensions/Xinerama.h @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents c121d94672cb
children
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/* $XFree86: xc/include/extensions/Xinerama.h,v 3.2 2000/03/01 01:04:20 dawes Exp $ */

#ifndef _Xinerama_h
#define _Xinerama_h

#include "SDL_name.h"

typedef struct
{
    int screen_number;
    short x_org;
    short y_org;
    short width;
    short height;
} SDL_NAME(XineramaScreenInfo);

Bool SDL_NAME(XineramaQueryExtension) (Display * dpy,
                                       int *event_base, int *error_base);

Status SDL_NAME(XineramaQueryVersion) (Display * dpy, int *major, int *minor);

Bool SDL_NAME(XineramaIsActive) (Display * dpy);


/* 
   Returns the number of heads and a pointer to an array of
   structures describing the position and size of the individual
   heads.  Returns NULL and number = 0 if Xinerama is not active.
  
   Returned array should be freed with XFree().
*/

SDL_NAME(XineramaScreenInfo) *
SDL_NAME(XineramaQueryScreens) (Display * dpy, int *number);

#endif /* _Xinerama_h */
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