view src/video/Xext/README @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents b87d8d4c205d
children
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The reason these libraries are built outside of the standard XFree86
tree is so that they can be linked as shared object code directly into
SDL without causing any symbol collisions with code in the application.

You can't link static library code into shared libraries on non-x86
Linux platforms.  Since these libraries haven't become standard yet,
we'll just include them directly.

These sources are synchronized with XFree86 4.2.1