Mercurial > sdl-ios-xcode
view src/video/Xext/README @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | b87d8d4c205d |
children |
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The reason these libraries are built outside of the standard XFree86 tree is so that they can be linked as shared object code directly into SDL without causing any symbol collisions with code in the application. You can't link static library code into shared libraries on non-x86 Linux platforms. Since these libraries haven't become standard yet, we'll just include them directly. These sources are synchronized with XFree86 4.2.1