view src/thread/pth/SDL_systhread.c @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents 99210400e8b9
children 0d1b16ee0bca
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
 *	GNU pth threads
 *
 *	Patrice Mandin
 */

#include <pth.h>
#include <signal.h>

#include "SDL_thread.h"
#include "../SDL_thread_c.h"
#include "../SDL_systhread.h"

/* List of signals to mask in the subthreads */
static int sig_list[] = {
    SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGCHLD, SIGWINCH,
    SIGVTALRM, SIGPROF, 0
};

static void *
RunThread(void *data)
{
    SDL_RunThread(data);
    pth_exit((void *) 0);
    return ((void *) 0);        /* Prevent compiler warning */
}

int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
    pth_attr_t type;

    /* Create a new attribute */
    type = pth_attr_new();
    if (type == NULL) {
        SDL_SetError("Couldn't initialize pth attributes");
        return (-1);
    }
    pth_attr_set(type, PTH_ATTR_JOINABLE, TRUE);

    /* Create the thread and go! */
    thread->handle = pth_spawn(type, RunThread, args);
    if (thread->handle == NULL) {
        SDL_SetError("Not enough resources to create thread");
        return (-1);
    }
    return (0);
}

void
SDL_SYS_SetupThread(void)
{
    int i;
    sigset_t mask;
    int oldstate;

    /* Mask asynchronous signals for this thread */
    sigemptyset(&mask);
    for (i = 0; sig_list[i]; ++i) {
        sigaddset(&mask, sig_list[i]);
    }
    pth_sigmask(SIG_BLOCK, &mask, 0);

    /* Allow ourselves to be asynchronously cancelled */
    pth_cancel_state(PTH_CANCEL_ASYNCHRONOUS, &oldstate);
}

/* WARNING:  This may not work for systems with 64-bit pid_t */
Uint32
SDL_ThreadID(void)
{
    return ((Uint32) pth_self());
}

void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
    pth_join(thread->handle, NULL);
}

/* vi: set ts=4 sw=4 expandtab: */