view src/thread/dc/SDL_syssem.c @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents 99210400e8b9
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* An implementation of semaphores using mutexes and condition variables */

#include "SDL_timer.h"
#include "SDL_thread.h"
#include "SDL_systhread_c.h"


#if SDL_THREADS_DISABLED

SDL_sem *
SDL_CreateSemaphore(Uint32 initial_value)
{
    SDL_SetError("SDL not configured with thread support");
    return (SDL_sem *) 0;
}

void
SDL_DestroySemaphore(SDL_sem * sem)
{
    return;
}

int
SDL_SemTryWait(SDL_sem * sem)
{
    SDL_SetError("SDL not configured with thread support");
    return -1;
}

int
SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout)
{
    SDL_SetError("SDL not configured with thread support");
    return -1;
}

int
SDL_SemWait(SDL_sem * sem)
{
    SDL_SetError("SDL not configured with thread support");
    return -1;
}

Uint32
SDL_SemValue(SDL_sem * sem)
{
    return 0;
}

int
SDL_SemPost(SDL_sem * sem)
{
    SDL_SetError("SDL not configured with thread support");
    return -1;
}

#else

#include <kos/sem.h>

struct SDL_semaphore
{
    semaphore_t sem;
};

SDL_sem *
SDL_CreateSemaphore(Uint32 initial_value)
{
    return (SDL_sem *) sem_create(initial_value);
}

/* WARNING:
   You cannot call this function when another thread is using the semaphore.
*/
void
SDL_DestroySemaphore(SDL_sem * sem)
{
    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return;
    }

    sem_destroy(&sem->sem);
}

int
SDL_SemTryWait(SDL_sem * sem)
{
    int retval;

    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return -1;
    }

    retval = sem_trywait(&sem->sem);
    if (retval == 0)
        return 0;
    else
        return SDL_MUTEX_TIMEDOUT;

    return retval;
}

int
SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout)
{
    int retval;

    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return -1;
    }

    /* A timeout of 0 is an easy case */
    if (timeout == 0) {
        return SDL_SemTryWait(sem);
    }

    retval = sem_wait_timed(&sem->sem, timeout);
    if (retval == -1)
        retval = SDL_MUTEX_TIMEDOUT;

    return retval;
}

int
SDL_SemWait(SDL_sem * sem)
{
    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return -1;
    }

    sem_wait(&sem->sem);
    return 0;
}

Uint32
SDL_SemValue(SDL_sem * sem)
{
    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return -1;
    }

    return sem_count(&sem->sem);
}

int
SDL_SemPost(SDL_sem * sem)
{
    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return -1;
    }

    sem_signal(&sem->sem);
    return 0;
}

#endif /* SDL_THREADS_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */