Mercurial > sdl-ios-xcode
view src/thread/dc/SDL_syssem.c @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* An implementation of semaphores using mutexes and condition variables */ #include "SDL_timer.h" #include "SDL_thread.h" #include "SDL_systhread_c.h" #if SDL_THREADS_DISABLED SDL_sem * SDL_CreateSemaphore(Uint32 initial_value) { SDL_SetError("SDL not configured with thread support"); return (SDL_sem *) 0; } void SDL_DestroySemaphore(SDL_sem * sem) { return; } int SDL_SemTryWait(SDL_sem * sem) { SDL_SetError("SDL not configured with thread support"); return -1; } int SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout) { SDL_SetError("SDL not configured with thread support"); return -1; } int SDL_SemWait(SDL_sem * sem) { SDL_SetError("SDL not configured with thread support"); return -1; } Uint32 SDL_SemValue(SDL_sem * sem) { return 0; } int SDL_SemPost(SDL_sem * sem) { SDL_SetError("SDL not configured with thread support"); return -1; } #else #include <kos/sem.h> struct SDL_semaphore { semaphore_t sem; }; SDL_sem * SDL_CreateSemaphore(Uint32 initial_value) { return (SDL_sem *) sem_create(initial_value); } /* WARNING: You cannot call this function when another thread is using the semaphore. */ void SDL_DestroySemaphore(SDL_sem * sem) { if (!sem) { SDL_SetError("Passed a NULL semaphore"); return; } sem_destroy(&sem->sem); } int SDL_SemTryWait(SDL_sem * sem) { int retval; if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } retval = sem_trywait(&sem->sem); if (retval == 0) return 0; else return SDL_MUTEX_TIMEDOUT; return retval; } int SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout) { int retval; if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } /* A timeout of 0 is an easy case */ if (timeout == 0) { return SDL_SemTryWait(sem); } retval = sem_wait_timed(&sem->sem, timeout); if (retval == -1) retval = SDL_MUTEX_TIMEDOUT; return retval; } int SDL_SemWait(SDL_sem * sem) { if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } sem_wait(&sem->sem); return 0; } Uint32 SDL_SemValue(SDL_sem * sem) { if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } return sem_count(&sem->sem); } int SDL_SemPost(SDL_sem * sem) { if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } sem_signal(&sem->sem); return 0; } #endif /* SDL_THREADS_DISABLED */ /* vi: set ts=4 sw=4 expandtab: */