view src/libm/s_copysign.c @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents dc1eb82ffdaa
children
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/* @(#)s_copysign.c 5.1 93/09/24 */
/*
 * ====================================================
 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
 *
 * Developed at SunPro, a Sun Microsystems, Inc. business.
 * Permission to use, copy, modify, and distribute this
 * software is freely granted, provided that this notice
 * is preserved.
 * ====================================================
 */

#if defined(LIBM_SCCS) && !defined(lint)
static const char rcsid[] =
    "$NetBSD: s_copysign.c,v 1.8 1995/05/10 20:46:57 jtc Exp $";
#endif

/*
 * copysign(double x, double y)
 * copysign(x,y) returns a value with the magnitude of x and
 * with the sign bit of y.
 */

#include "math.h"
#include "math_private.h"

libm_hidden_proto(copysign)
#ifdef __STDC__
     double copysign(double x, double y)
#else
     double copysign(x, y)
     double x, y;
#endif
{
    u_int32_t hx, hy;
    GET_HIGH_WORD(hx, x);
    GET_HIGH_WORD(hy, y);
    SET_HIGH_WORD(x, (hx & 0x7fffffff) | (hy & 0x80000000));
    return x;
}

libm_hidden_def(copysign)