Mercurial > sdl-ios-xcode
view src/libm/k_sin.c @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | dc1eb82ffdaa |
children |
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/* @(#)k_sin.c 5.1 93/09/24 */ /* * ==================================================== * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. * * Developed at SunPro, a Sun Microsystems, Inc. business. * Permission to use, copy, modify, and distribute this * software is freely granted, provided that this notice * is preserved. * ==================================================== */ #if defined(LIBM_SCCS) && !defined(lint) static const char rcsid[] = "$NetBSD: k_sin.c,v 1.8 1995/05/10 20:46:31 jtc Exp $"; #endif /* __kernel_sin( x, y, iy) * kernel sin function on [-pi/4, pi/4], pi/4 ~ 0.7854 * Input x is assumed to be bounded by ~pi/4 in magnitude. * Input y is the tail of x. * Input iy indicates whether y is 0. (if iy=0, y assume to be 0). * * Algorithm * 1. Since sin(-x) = -sin(x), we need only to consider positive x. * 2. if x < 2^-27 (hx<0x3e400000 0), return x with inexact if x!=0. * 3. sin(x) is approximated by a polynomial of degree 13 on * [0,pi/4] * 3 13 * sin(x) ~ x + S1*x + ... + S6*x * where * * |sin(x) 2 4 6 8 10 12 | -58 * |----- - (1+S1*x +S2*x +S3*x +S4*x +S5*x +S6*x )| <= 2 * | x | * * 4. sin(x+y) = sin(x) + sin'(x')*y * ~ sin(x) + (1-x*x/2)*y * For better accuracy, let * 3 2 2 2 2 * r = x *(S2+x *(S3+x *(S4+x *(S5+x *S6)))) * then 3 2 * sin(x) = x + (S1*x + (x *(r-y/2)+y)) */ #include "math.h" #include "math_private.h" #ifdef __STDC__ static const double #else static double #endif half = 5.00000000000000000000e-01, /* 0x3FE00000, 0x00000000 */ S1 = -1.66666666666666324348e-01, /* 0xBFC55555, 0x55555549 */ S2 = 8.33333333332248946124e-03, /* 0x3F811111, 0x1110F8A6 */ S3 = -1.98412698298579493134e-04, /* 0xBF2A01A0, 0x19C161D5 */ S4 = 2.75573137070700676789e-06, /* 0x3EC71DE3, 0x57B1FE7D */ S5 = -2.50507602534068634195e-08, /* 0xBE5AE5E6, 0x8A2B9CEB */ S6 = 1.58969099521155010221e-10; /* 0x3DE5D93A, 0x5ACFD57C */ #ifdef __STDC__ double attribute_hidden __kernel_sin(double x, double y, int iy) #else double attribute_hidden __kernel_sin(x, y, iy) double x, y; int iy; /* iy=0 if y is zero */ #endif { double z, r, v; int32_t ix; GET_HIGH_WORD(ix, x); ix &= 0x7fffffff; /* high word of x */ if (ix < 0x3e400000) { /* |x| < 2**-27 */ if ((int) x == 0) return x; } /* generate inexact */ z = x * x; v = z * x; r = S2 + z * (S3 + z * (S4 + z * (S5 + z * S6))); if (iy == 0) return x + v * (S1 + z * r); else return x - ((z * (half * y - v * r) - y) - v * S1); }