view src/joystick/iphoneos/SDLUIAccelerationDelegate.h @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents 99210400e8b9
children f7b03b6838cb
line wrap: on
line source

/*
 SDL - Simple DirectMedia Layer
 Copyright (C) 1997-2009 Sam Lantinga
 
 This library is free software; you can redistribute it and/or
 modify it under the terms of the GNU Lesser General Public
 License as published by the Free Software Foundation; either
 version 2.1 of the License, or (at your option) any later version.
 
 This library is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 Lesser General Public License for more details.
 
 You should have received a copy of the GNU Lesser General Public
 License along with this library; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
 Sam Lantinga
 slouken@libsdl.org
 */

#import <UIKit/UIKit.h>
#import <SDL_types.h>

/* *INDENT-OFF* */
@interface SDLUIAccelerationDelegate: NSObject <UIAccelerometerDelegate> {

	UIAccelerationValue x, y, z;
	BOOL isRunning;
	BOOL hasNewData;
	
}

+(SDLUIAccelerationDelegate *)sharedDelegate;
-(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration;
-(void)getLastOrientation:(Sint16 *)data;
-(void)startup;
-(void)shutdown;
-(BOOL)isRunning;
-(BOOL)hasNewData;
-(void)setHasNewData:(BOOL)value;

@end
/* *INDENT-ON* */