view src/joystick/darwin/SDL_sysjoystick_c.h @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents 99210400e8b9
children f7b03b6838cb
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/*
	SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

	This library is free software; you can redistribute it and/or
	modify it under the terms of the GNU Library General Public
	License as published by the Free Software Foundation; either
	version 2 of the License, or (at your option) any later version.

	This library is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
	Library General Public License for more details.

	You should have received a copy of the GNU Library General Public
	License along with this library; if not, write to the Free
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

	Sam Lantinga
	slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef SDL_JOYSTICK_IOKIT_H


#if MAC_OS_X_VERSION_MIN_REQUIRED == 1030
#include "10.3.9-FIX/IOHIDLib.h"
#else
#include <IOKit/hid/IOHIDLib.h>
#endif
#include <IOKit/hid/IOHIDKeys.h>


struct recElement
{
    IOHIDElementCookie cookie;  /* unique value which identifies element, will NOT change */
    long usagePage, usage;      /* HID usage */
    long min;                   /* reported min value possible */
    long max;                   /* reported max value possible */
#if 0
    /* TODO: maybe should handle the following stuff somehow? */

    long scaledMin;             /* reported scaled min value possible */
    long scaledMax;             /* reported scaled max value possible */
    long size;                  /* size in bits of data return from element */
    Boolean relative;           /* are reports relative to last report (deltas) */
    Boolean wrapping;           /* does element wrap around (one value higher than max is min) */
    Boolean nonLinear;          /* are the values reported non-linear relative to element movement */
    Boolean preferredState;     /* does element have a preferred state (such as a button) */
    Boolean nullState;          /* does element have null state */
#endif                          /* 0 */

    /* runtime variables used for auto-calibration */
    long minReport;             /* min returned value */
    long maxReport;             /* max returned value */

    struct recElement *pNext;   /* next element in list */
};
typedef struct recElement recElement;

struct joystick_hwdata
{
    io_service_t ffservice;     /* Interface for force feedback, 0 = no ff */
    IOHIDDeviceInterface **interface;   /* interface to device, NULL = no interface */

    char product[256];          /* name of product */
    long usage;                 /* usage page from IOUSBHID Parser.h which defines general usage */
    long usagePage;             /* usage within above page from IOUSBHID Parser.h which defines specific usage */

    long axes;                  /* number of axis (calculated, not reported by device) */
    long buttons;               /* number of buttons (calculated, not reported by device) */
    long hats;                  /* number of hat switches (calculated, not reported by device) */
    long elements;              /* number of total elements (shouldbe total of above) (calculated, not reported by device) */

    recElement *firstAxis;
    recElement *firstButton;
    recElement *firstHat;

    int removed;
    int uncentered;

    struct joystick_hwdata *pNext;      /* next device */
};
typedef struct joystick_hwdata recDevice;


#endif /* SDL_JOYSTICK_IOKIT_H */