view sdl-config.in @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents 62debeaac5e9
children
line wrap: on
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#!/bin/sh

prefix=@prefix@
exec_prefix=@exec_prefix@
exec_prefix_set=no
libdir=@libdir@

@ENABLE_STATIC_FALSE@usage="\
@ENABLE_STATIC_FALSE@Usage: sdl-config [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]"
@ENABLE_STATIC_TRUE@usage="\
@ENABLE_STATIC_TRUE@Usage: sdl-config [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]"

if test $# -eq 0; then
      echo "${usage}" 1>&2
      exit 1
fi

while test $# -gt 0; do
  case "$1" in
  -*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;;
  *) optarg= ;;
  esac

  case $1 in
    --prefix=*)
      prefix=$optarg
      if test $exec_prefix_set = no ; then
        exec_prefix=$optarg
      fi
      ;;
    --prefix)
      echo $prefix
      ;;
    --exec-prefix=*)
      exec_prefix=$optarg
      exec_prefix_set=yes
      ;;
    --exec-prefix)
      echo $exec_prefix
      ;;
    --version)
      echo @SDL_VERSION@
      ;;
    --cflags)
      echo -I@includedir@/SDL @SDL_CFLAGS@
      ;;
@ENABLE_SHARED_TRUE@    --libs)
@ENABLE_SHARED_TRUE@      echo -L@libdir@ @SDL_RLD_FLAGS@ @SDL_LIBS@
@ENABLE_SHARED_TRUE@      ;;
@ENABLE_STATIC_TRUE@@ENABLE_SHARED_TRUE@    --static-libs)
@ENABLE_STATIC_TRUE@@ENABLE_SHARED_FALSE@    --libs|--static-libs)
@ENABLE_STATIC_TRUE@      echo -L@libdir@ @SDL_RLD_FLAGS@ @SDL_STATIC_LIBS@
@ENABLE_STATIC_TRUE@      ;;
    *)
      echo "${usage}" 1>&2
      exit 1
      ;;
  esac
  shift
done