Mercurial > sdl-ios-xcode
view docs/man3/SDL_WaitEvent.3 @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_WaitEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_WaitEvent \- Waits indefinitely for the next available event\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_WaitEvent\fP\fR(\fBSDL_Event *event\fR); .SH "DESCRIPTION" .PP Waits indefinitely for the next available event, returning \fB1\fR, or \fB0\fR if there was an error while waiting for events\&. .PP If \fBevent\fR is not \fBNULL\fP, the next event is removed from the queue and stored in that area\&. .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_PollEvent\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00