Mercurial > sdl-ios-xcode
view docs/man3/SDL_JoystickGetHat.3 @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
line wrap: on
line source
.TH "SDL_JoystickGetHat" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickGetHat \- Get the current state of a joystick hat .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 \fBSDL_JoystickGetHat\fP\fR(\fBSDL_Joystick *joystick, int hat\fR); .SH "DESCRIPTION" .PP SDL_JoystickGetHat returns the current state of the given \fBhat\fR on the given \fBjoystick\fR\&. .SH "RETURN VALUE" .PP The current state is returned as a Uint8 which is defined as an OR\&'d combination of one or more of the following .IP "" 10 \fBSDL_HAT_CENTERED\fP .IP "" 10 \fBSDL_HAT_UP\fP .IP "" 10 \fBSDL_HAT_RIGHT\fP .IP "" 10 \fBSDL_HAT_DOWN\fP .IP "" 10 \fBSDL_HAT_LEFT\fP .IP "" 10 \fBSDL_HAT_RIGHTUP\fP .IP "" 10 \fBSDL_HAT_RIGHTDOWN\fP .IP "" 10 \fBSDL_HAT_LEFTUP\fP .IP "" 10 \fBSDL_HAT_LEFTDOWN\fP .SH "SEE ALSO" .PP \fI\fBSDL_JoystickNumHats\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00