Mercurial > sdl-ios-xcode
view docs/man3/SDL_CDPlayTracks.3 @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_CDPlayTracks" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CDPlayTracks \- Play the given CD track(s) .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_CDPlayTracks\fP\fR(\fBSDL_CD *cdrom, int start_track, int start_frame, int ntracks, int nframes)\fR); .SH "DESCRIPTION" .PP \fBSDL_CDPlayTracks\fP plays the given CD starting at track \fBstart_track\fR, for \fBntracks\fR tracks\&. .PP \fBstart_frame\fR is the frame offset, from the beginning of the \fBstart_track\fR, at which to start\&. \fBnframes\fR is the frame offset, from the beginning of the last track (\fBstart_track\fR+\fBntracks\fR), at which to end playing\&. .PP \fBSDL_CDPlayTracks\fP should only be called after calling \fI\fBSDL_CDStatus\fP\fR to get track information about the CD\&. .PP .RS \fBNote: .PP Data tracks are ignored\&. .RE .SH "RETURN VALUE" .PP Returns \fB0\fR, or \fB-1\fR if there was an error\&. .SH "EXAMPLES" .PP .PP .nf \f(CW/* assuming cdrom is a previously opened device */ /* Play the entire CD */ if(CD_INDRIVE(SDL_CDStatus(cdrom))) SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); /* Play the first track */ if(CD_INDRIVE(SDL_CDStatus(cdrom))) SDL_CDPlayTracks(cdrom, 0, 0, 1, 0); /* Play first 15 seconds of the 2nd track */ if(CD_INDRIVE(SDL_CDStatus(cdrom))) SDL_CDPlayTracks(cdrom, 1, 0, 0, CD_FPS*15);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_CDPlay\fP\fR, \fI\fBSDL_CDStatus\fP\fR, \fI\fBSDL_CD\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58