view build-scripts/strip_fPIC.sh @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents 5225a9cc25a2
children 27fe0dd48269
line wrap: on
line source

#!/bin/sh
#
# libtool assumes that the compiler can handle the -fPIC flag
# This isn't always true (for example, nasm can't handle it)
command=""
while [ $# -gt 0 ]; do
    case "$1" in
        -?PIC)
            # Ignore -fPIC and -DPIC options
            ;;
        -fno-common)
            # Ignore -fPIC and -DPIC options
            ;;
        *)
            command="$command $1"
            ;;
    esac
    shift
done
echo $command
exec $command