Mercurial > sdl-ios-xcode
view build-scripts/snapshot.sh @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | bb773ff79106 |
children | 64a2d8f538a1 |
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#!/bin/sh # # Generate a current snapshot from source control echo "Checking out source" svn co -q http://svn.libsdl.org/trunk/SDL (cd SDL && ./autogen.sh && rm -rf autom4te.cache) sh SDL/build-scripts/updaterev.sh cp SDL/include/SDL_config.h.default SDL/include/SDL_config.h major=`fgrep "#define SDL_MAJOR_VERSION" SDL/include/SDL_version.h | \ sed 's,[^0-9]*\([0-9]*\),\1,'` minor=`fgrep "#define SDL_MINOR_VERSION" SDL/include/SDL_version.h | \ sed 's,[^0-9]*\([0-9]*\),\1,'` patch=`fgrep "#define SDL_PATCHLEVEL" SDL/include/SDL_version.h | \ sed 's,[^0-9]*\([0-9]*\),\1,'` rev=`fgrep "#define SDL_REVISION" SDL/include/SDL_revision.h | \ sed 's,[^0-9]*\([0-9]*\),\1,'` path="SDL-$major.$minor.$patch-$rev" mv SDL $path echo $path.tar.gz tar zcf $path.tar.gz $path echo $path.zip rm -f $path.zip zip -rq $path.zip $path rm -rf $path #ln -sf $path.tar.gz SDL-1.3.tar.gz #ln -sf $path.zip SDL-1.3.zip #date=`date +"%a %b %e"` #sed -e "s/<-- SDL 1.3 DATE -->.*/<-- SDL 1.3 DATE --> $date/" <../svn.php >../svn.php.new #mv ../svn.php.new ../svn.php