view build-scripts/snapshot.sh @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents bb773ff79106
children 64a2d8f538a1
line wrap: on
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#!/bin/sh
#
# Generate a current snapshot from source control

echo "Checking out source"
svn co -q http://svn.libsdl.org/trunk/SDL
(cd SDL && ./autogen.sh && rm -rf autom4te.cache)
sh SDL/build-scripts/updaterev.sh
cp SDL/include/SDL_config.h.default SDL/include/SDL_config.h

major=`fgrep "#define SDL_MAJOR_VERSION" SDL/include/SDL_version.h | \
       sed 's,[^0-9]*\([0-9]*\),\1,'`
minor=`fgrep "#define SDL_MINOR_VERSION" SDL/include/SDL_version.h | \
       sed 's,[^0-9]*\([0-9]*\),\1,'`
patch=`fgrep "#define SDL_PATCHLEVEL" SDL/include/SDL_version.h | \
       sed 's,[^0-9]*\([0-9]*\),\1,'`
rev=`fgrep "#define SDL_REVISION" SDL/include/SDL_revision.h | \
       sed 's,[^0-9]*\([0-9]*\),\1,'`
path="SDL-$major.$minor.$patch-$rev"

mv SDL $path
echo $path.tar.gz
tar zcf $path.tar.gz $path
echo $path.zip
rm -f $path.zip
zip -rq $path.zip $path
rm -rf $path

#ln -sf $path.tar.gz SDL-1.3.tar.gz
#ln -sf $path.zip SDL-1.3.zip
#date=`date +"%a %b %e"`
#sed -e "s/<-- SDL 1.3 DATE -->.*/<-- SDL 1.3 DATE --> $date/" <../svn.php >../svn.php.new
#mv ../svn.php.new ../svn.php