Mercurial > sdl-ios-xcode
view build-scripts/mkinstalldirs @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | 19418e4422cb |
children |
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#! /bin/sh # mkinstalldirs --- make directory hierarchy # Author: Noah Friedman <friedman@prep.ai.mit.edu> # Created: 1993-05-16 # Public domain errstatus=0 dirmode="" usage="\ Usage: mkinstalldirs [-h] [--help] [-m mode] dir ..." # process command line arguments while test $# -gt 0 ; do case "${1}" in -h | --help | --h* ) # -h for help echo "${usage}" 1>&2; exit 0 ;; -m ) # -m PERM arg shift test $# -eq 0 && { echo "${usage}" 1>&2; exit 1; } dirmode="${1}" shift ;; -- ) shift; break ;; # stop option processing -* ) echo "${usage}" 1>&2; exit 1 ;; # unknown option * ) break ;; # first non-opt arg esac done for file do if test -d "$file"; then shift else break fi done case $# in 0) exit 0 ;; esac case $dirmode in '') if mkdir -p -- . 2>/dev/null; then echo "mkdir -p -- $*" exec mkdir -p -- "$@" fi ;; *) if mkdir -m "$dirmode" -p -- . 2>/dev/null; then echo "mkdir -m $dirmode -p -- $*" exec mkdir -m "$dirmode" -p -- "$@" fi ;; esac for file do set fnord `echo ":$file" | sed -ne 's/^:\//#/;s/^://;s/\// /g;s/^#/\//;p'` shift pathcomp= for d do pathcomp="$pathcomp$d" case "$pathcomp" in -* ) pathcomp=./$pathcomp ;; esac if test ! -d "$pathcomp"; then echo "mkdir $pathcomp" mkdir "$pathcomp" || lasterr=$? if test ! -d "$pathcomp"; then errstatus=$lasterr else if test ! -z "$dirmode"; then echo "chmod $dirmode $pathcomp" lasterr="" chmod "$dirmode" "$pathcomp" || lasterr=$? if test ! -z "$lasterr"; then errstatus=$lasterr fi fi fi fi pathcomp="$pathcomp/" done done exit $errstatus # Local Variables: # mode: shell-script # sh-indentation: 3 # End: # mkinstalldirs ends here