view Xcode/SDLTest/libsdlmain_prefix.h @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents 4d2d0548f5b2
children
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/*
 *  libsdlmain_prefix.h
 *  SDLTest
 *
 *  Created by Darrell Walisser on Wed Aug 06 2003.
 *  Copyright (c) 2003 __MyCompanyName__. All rights reserved.
 *
 */

#include <Cocoa/Cocoa.h>
#include <Carbon/Carbon.h>
#include "SDL.h"
#include "SDLMain.h"