Mercurial > sdl-ios-xcode
view VisualCE/loopwave/loopwave.vcproj @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | d63e9f5944ae |
children | c2539ff054c8 |
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<?xml version="1.0" encoding="windows-1251"?> <VisualStudioProject ProjectType="Visual C++" Version="8,00" Name="loopwave" ProjectGUID="{6F642636-CB11-4DC7-855E-27FE1744003A}" RootNamespace="loopwave" Keyword="Win32Proj" > <Platforms> <Platform Name="Pocket PC 2003 (ARMV4)" /> <Platform Name="Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Pocket PC 2003 (ARMV4)" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="1" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" ExecutionBucket="7" Optimization="0" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;DEBUG;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE" MinimalRebuild="true" RuntimeLibrary="1" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)" Culture="1033" AdditionalIncludeDirectories="$(IntDir)" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions=" /subsystem:windowsce,4.20 /machine:ARM /ARMPADCODE" AdditionalDependencies="secchk.lib ccrtrtti.lib" OutputFile="$(OutDir)/loopwave.exe" LinkIncremental="2" DelayLoadDLLs="$(NOINHERIT)" GenerateDebugInformation="true" ProgramDatabaseFile="$(OutDir)/loopwave.pdb" SubSystem="0" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCCodeSignTool" /> <Tool Name="VCPostBuildEventTool" /> <DeploymentTool ForceDirty="-1" RemoteDirectory="" RegisterOutput="0" AdditionalFiles="sample.wav|$(SolutionDir)\..\test|\|0" /> <DebuggerTool /> </Configuration> <Configuration Name="Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="1" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" ExecutionBucket="7" Optimization="0" AdditionalIncludeDirectories="..\..\nclude" PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;DEBUG;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE" MinimalRebuild="true" RuntimeLibrary="1" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)" Culture="1033" AdditionalIncludeDirectories="$(IntDir)" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions=" /subsystem:windowsce,5.01" OutputFile="$(OutDir)/loopwave.exe" LinkIncremental="2" DelayLoadDLLs="$(NOINHERIT)" GenerateDebugInformation="true" ProgramDatabaseFile="$(OutDir)/loopwave.pdb" SubSystem="0" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCCodeSignTool" /> <Tool Name="VCPostBuildEventTool" /> <DeploymentTool ForceDirty="-1" RemoteDirectory="" RegisterOutput="0" AdditionalFiles="" /> <DebuggerTool /> </Configuration> <Configuration Name="Release|Pocket PC 2003 (ARMV4)" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="1" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" ExecutionBucket="7" Optimization="2" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE" RuntimeLibrary="0" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)" Culture="1033" AdditionalIncludeDirectories="$(IntDir)" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions=" /subsystem:windowsce,4.20 /machine:ARM /ARMPADCODE" AdditionalDependencies="secchk.lib ccrtrtti.lib" OutputFile="$(OutDir)/loopwave.exe" LinkIncremental="1" DelayLoadDLLs="$(NOINHERIT)" GenerateDebugInformation="true" ProgramDatabaseFile="$(OutDir)/loopwave.pdb" SubSystem="0" OptimizeReferences="2" EnableCOMDATFolding="2" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCCodeSignTool" /> <Tool Name="VCPostBuildEventTool" /> <DeploymentTool ForceDirty="-1" RemoteDirectory="" RegisterOutput="0" AdditionalFiles="sample.wav|$(SolutionDir)\..\test|\|0" /> <DebuggerTool /> </Configuration> <Configuration Name="Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="1" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" ExecutionBucket="7" Optimization="2" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE" RuntimeLibrary="0" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)" Culture="1033" AdditionalIncludeDirectories="$(IntDir)" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions=" /subsystem:windowsce,5.01" OutputFile="$(OutDir)/loopwave.exe" LinkIncremental="1" DelayLoadDLLs="$(NOINHERIT)" GenerateDebugInformation="true" ProgramDatabaseFile="$(OutDir)/loopwave.pdb" SubSystem="0" OptimizeReferences="2" EnableCOMDATFolding="2" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCCodeSignTool" /> <Tool Name="VCPostBuildEventTool" /> <DeploymentTool ForceDirty="-1" RemoteDirectory="" RegisterOutput="0" AdditionalFiles="" /> <DebuggerTool /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" > <File RelativePath="..\..\test\loopwave.c" > </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl;inc;xsd" UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}" > </Filter> <Filter Name="Resource Files" Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav" UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}" > </Filter> </Files> <Globals> </Globals> </VisualStudioProject>