view VisualC/SDL/SDL.vcproj @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents caffd6a5555d
children fefe74ca604d
line wrap: on
line source

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="SDL"
	ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
	RootNamespace="SDL"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug/SDL.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\include"
				PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
				RuntimeLibrary="2"
				BufferSecurityCheck="false"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile=".\Debug/SDL.pch"
				AssemblerListingLocation=".\Debug/"
				ObjectFile=".\Debug/"
				ProgramDataBaseFileName=".\Debug/"
				WarningLevel="3"
				SuppressStartupBanner="true"
				Detect64BitPortabilityProblems="false"
				DebugInformationFormat="4"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="msimg32.lib winmm.lib"
				OutputFile=".\Debug/SDL.dll"
				LinkIncremental="2"
				SuppressStartupBanner="true"
				IgnoreAllDefaultLibraries="true"
				GenerateDebugInformation="true"
				ProgramDatabaseFile=".\Debug/SDL.pdb"
				SubSystem="2"
				ImportLibrary=".\Debug/SDL.lib"
				CLRUnmanagedCodeCheck="false"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Release/SDL.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				EnableIntrinsicFunctions="false"
				AdditionalIncludeDirectories="..\..\include"
				PreprocessorDefinitions="NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
				StringPooling="true"
				RuntimeLibrary="2"
				BufferSecurityCheck="false"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile=".\Release/SDL.pch"
				AssemblerListingLocation=".\Release/"
				ObjectFile=".\Release/"
				ProgramDataBaseFileName=".\Release/"
				WarningLevel="3"
				SuppressStartupBanner="true"
				Detect64BitPortabilityProblems="false"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="msimg32.lib winmm.lib"
				OutputFile=".\Release/SDL.dll"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				IgnoreAllDefaultLibraries="true"
				ProgramDatabaseFile=".\Release/SDL.pdb"
				SubSystem="2"
				ImportLibrary=".\Release/SDL.lib"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="API Headers"
			>
			<File
				RelativePath="..\..\include\SDL.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_audio.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_cdrom.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_compat.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_config_win32.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_cpuinfo.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_endian.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_error.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_events.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_joystick.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_keyboard.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_keysym.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_loadso.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_main.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_mouse.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_mutex.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_name.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_opengl.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_pixels.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_platform.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_quit.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_rwops.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_stdinc.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_syswm.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_thread.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_timer.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_types.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_version.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_video.h"
				>
			</File>
		</Filter>
		<File
			RelativePath="..\..\src\events\blank_cursor.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\default_cursor.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windx5\directx.h"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_log.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_pow.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_rem_pio2.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_sqrt.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\k_cos.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\k_rem_pio2.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\k_sin.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\math.h"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\math_private.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\mmx.h"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_copysign.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_cos.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_fabs.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_floor.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_scalbn.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_sin.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_alphamult.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_alphamult.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audio_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiocvt.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiodev.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiodev_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiomem.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiotypecvt.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blendline.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blendpoint.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blendrect.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_0.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_1.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_A.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_auto.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_auto.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_copy.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_copy.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_N.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_slow.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_slow.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_bmp.c"
			>
		</File>
		<File
			RelativePath="..\..\src\cdrom\SDL_cdrom.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_compat.c"
			>
		</File>
		<File
			RelativePath="..\..\src\cpuinfo\SDL_cpuinfo.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_d3drender.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_d3drender.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windib\SDL_dibaudio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windib\SDL_dibaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\disk\SDL_diskaudio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\disk\SDL_diskaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_draw.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_drawline.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_drawpoint.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windx5\SDL_dx5audio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windx5\SDL_dx5audio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\win32\SDL_dxjoystick.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_error.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_error_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_events.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_events_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_fatal.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_fatal.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_fillrect.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_gamma.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_gdirender.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_gdirender.h"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_getenv.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_glfuncs.h"
			>
		</File>
		<File
			RelativePath="..\..\src\haptic\SDL_haptic.c"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_iconv.c"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\SDL_joystick.c"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\SDL_joystick_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_keyboard.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_keyboard_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_leaks.h"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_malloc.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_m68k.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_m68k.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX_VC.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX_VC.h"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\win32\SDL_mmjoystick.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_mouse.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_mouse_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullevents.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullevents_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullrender.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullrender_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullvideo.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullvideo.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_pixels.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_pixels_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_qsort.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_quit.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_rect.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_rect_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_renderer_gl.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_renderer_gl.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_renderer_sw.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_renderer_sw.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_RLEaccel.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_RLEaccel_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\file\SDL_rwops.c"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_stdlib.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_stretch.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_stretch_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_string.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_surface.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_sysaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\cdrom\win32\SDL_syscdrom.c"
			>
		</File>
		<File
			RelativePath="..\..\src\cdrom\SDL_syscdrom.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_sysevents.h"
			>
		</File>
		<File
			RelativePath="..\..\src\haptic\win32\SDL_syshaptic.c"
			>
		</File>
		<File
			RelativePath="..\..\src\haptic\SDL_syshaptic.h"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\SDL_sysjoystick.h"
			>
		</File>
		<File
			RelativePath="..\..\src\loadso\win32\SDL_sysloadso.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\win32\SDL_sysmutex.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\win32\SDL_syssem.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\win32\SDL_systhread.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\SDL_systhread.h"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\win32\SDL_systhread_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\win32\SDL_systimer.c"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\SDL_systimer.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_sysvideo.h"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\SDL_thread.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\SDL_thread_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\SDL_timer.c"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\SDL_timer_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_video.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_vkeys.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_wave.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_wave.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32events.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32events.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32gamma.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32gamma.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32keyboard.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32keyboard.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32modes.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32modes.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32mouse.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32mouse.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32opengl.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32opengl.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32video.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32video.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32window.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32window.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_windowevents.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_windowevents_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_yuv_mmx.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_yuv_sw.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_yuv_sw_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\wmmsg.h"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>