view Makefile.ds @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents b7a48f533966
children c5925cd41955
line wrap: on
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#LibSDL 1.3 porting and enhancements by Darren Alton (lifning)
#LibSDL 1.2.9 DS porting by Troy Davis(GPF)

ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment (available from http://www.devkitpro.org). export DEVKITPRO=<path to>devkitPro")
endif
ifeq ($(strip $(DEVKITARM)),)
DEVKITARM = $(DEVKITPRO)/devkitARM
endif
PATH := $(PATH):$(DEVKITARM)/bin

CC = arm-eabi-gcc
AR = arm-eabi-ar
RANLIB = arm-eabi-ranlib

#ifdef GL
#DEFS += -DSDL_VIDEO_OPENGL=1
#TARGET = libSDL_gl.a
#else
TARGET = libSDL.a
#endif

#CFLAGS=$(DEFS) -Iinclude
CFLAGS	=	-mthumb -mthumb-interwork \
		-march=armv5te -mtune=arm946e-s \
		-O2 -Wall -Wwrite-strings -Wpointer-arith -Wconversion \
		-DARM9 -D__NDS__ -I$(DEVKITPRO)/libnds/include -DENABLE_NDS -DNO_SIGNAL_H -DDISABLE_THREADS -DPACKAGE=\"SDL\" -DVERSION=\"1.3\" -DHAVE_ALLOCA_H=1 -DHAVE_ALLOCA=1 \
		-Iinclude -Isrc -Isrc/audio -Isrc/cdrom -Isrc/endian -Isrc/events -Isrc/joystick -Isrc/thread/nds -Isrc/thread -Isrc/timer -Isrc/video

#src/audio/disk/SDL_diskaudio.c \
#src/audio/dummy/SDL_dummyaudio.c \

SRCS = \
src/SDL.c \
src/SDL_compat.c \
src/SDL_error.c \
src/SDL_fatal.c \
src/audio/nds/SDL_ndsaudio.c \
src/audio/SDL_audio.c \
src/audio/SDL_audiocvt.c \
src/audio/SDL_audiodev.c \
src/audio/SDL_audiotypecvt.c \
src/audio/SDL_mixer.c \
src/audio/SDL_mixer_m68k.c \
src/audio/SDL_mixer_MMX.c \
src/audio/SDL_mixer_MMX_VC.c \
src/audio/SDL_wave.c \
src/cdrom/dummy/SDL_syscdrom.c \
src/cdrom/SDL_cdrom.c \
src/cpuinfo/SDL_cpuinfo.c \
src/events/SDL_events.c \
src/events/SDL_keyboard.c \
src/events/SDL_mouse.c \
src/events/SDL_quit.c \
src/events/SDL_windowevents.c \
src/file/SDL_rwops.c \
src/power/SDL_power.c \
src/power/nds/SDL_syspower.c \
src/haptic/SDL_haptic.c \
src/haptic/nds/SDL_syshaptic.c \
src/joystick/nds/SDL_sysjoystick.c \
src/joystick/SDL_joystick.c \
src/stdlib/SDL_getenv.c \
src/stdlib/SDL_iconv.c \
src/stdlib/SDL_malloc.c \
src/stdlib/SDL_qsort.c \
src/stdlib/SDL_stdlib.c \
src/stdlib/SDL_string.c \
src/thread/SDL_thread.c \
src/thread/nds/SDL_syscond.c \
src/thread/nds/SDL_sysmutex.c \
src/thread/nds/SDL_syssem.c \
src/thread/nds/SDL_systhread.c \
src/timer/nds/SDL_systimer.c \
src/timer/SDL_timer.c \
src/video/nds/SDL_ndsevents.c \
src/video/nds/SDL_ndsrender.c \
src/video/nds/SDL_ndsvideo.c \
src/video/dummy/SDL_nullevents.c \
src/video/dummy/SDL_nullrender.c \
src/video/dummy/SDL_nullvideo.c \
src/video/SDL_blit_0.c \
src/video/SDL_blit_1.c \
src/video/SDL_blit_A.c \
src/video/SDL_blit_auto.c \
src/video/SDL_blit.c \
src/video/SDL_blit_copy.c \
src/video/SDL_blit_N.c \
src/video/SDL_blit_slow.c \
src/video/SDL_bmp.c \
src/video/SDL_drawline.c \
src/video/SDL_drawpoint.c \
src/video/SDL_fillrect.c \
src/video/SDL_gamma.c \
src/video/SDL_pixels.c \
src/video/SDL_rect.c \
src/video/SDL_renderer_gl.c \
src/video/SDL_renderer_sw.c \
src/video/SDL_RLEaccel.c \
src/video/SDL_stretch.c \
src/video/SDL_surface.c \
src/video/SDL_video.c \
src/video/SDL_yuv_mmx.c \
src/video/SDL_yuv_sw.c \

OBJS = $(SRCS:.c=.o)

TEST = \
test/nds-test-progs/general/general.nds \
test/nds-test-progs/sprite/sprite.nds \
test/nds-test-progs/sprite2/sprite2.nds \


all: $(TARGET)

$(TARGET): copy_config \
	$(OBJS)
	$(AR) rc $(TARGET) $(OBJS)
	-@ ($(RANLIB) $@ || true) >/dev/null 2>&1

install: $(TARGET)
	@cp libSDL.a $(DEVKITPRO)/libnds/lib/
	@mkdir -p $(DEVKITPRO)/libnds/include/SDL/
	@cp include/*.h $(DEVKITPRO)/libnds/include/SDL/

nds_test:
	$(MAKE) -C test/nds-test-progs

copy_config:
	@cp include/SDL_config.h.default include/SDL_config.h

clean:
	rm -f include/SDL_config.h $(OBJS)