view BUGS @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents b8bee470f737
children
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Bugs are now managed in the SDL bug tracker, here:

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Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
 bugs discussed on the mailing list may be forgotten or missed.